1999/1 - 2010/6 Semilogic Entertainments
Windows, macOS Hotwheels Racing Circuit. Last published game. Network game. First game ported to the mac. A modified 'gamewarp' for macOS and Windows needed to send 'sync' packets occasionally between players because floating point consistency could not be guaranteed between the two different devices. Butterfly drift effect.
Windows Turbodriver. Uses a custom joystick that you plug real hotwheels cars into. Single player game.
Windows Highway 35. Upgraded game engine, shadow mapping, particle effects. Much larger worlds. Network game. 'gamewarp'
M0nZteR created this incredible mix of this game with the cartoon series! Must have figured out how to unlock the realtime debugger and camera controls!
Windows Full on Rally. Add combat to 2 player VS racing, 61 different weapons and shields, more tracks, 5 players. Network game. 'gamewarp'
Windows 2 player VS racing. Planet Hot Wheels. First network game. First 'gamewarp' game, predictive lock step with 100% floating absolute point consistency using IEEE 754 standard. Full stack.
Flash Snowboarding. For Action Allstars. My only flash game. Looks down the half pipe POV, pseudo 3D.
Zodiac, Gizmondo Tomb Raider 2. Port from Windows source code. Merged Tomb Raider 2 and Tomb Raider 2 gold into one executable. Gizmondo port only took 11 days. All the graphics are run on the CPU, not the GPU, dynamic lighting was done using a palette trick from the original source code.
1988/1 - 1993/7 Realtime Asscociates
Super Nintendo Skulljager. My only platform scroller game. Took 6 weeks to make. Comes with a 64 page story book. Lots of levels and enemies.
Nintendo Monster Truck Rally. Port of Stadium mud buggies. Better graphics. Added track construction.
Intellivision Stadium mud buggies. Car crush, hill climb, draw bridges etc. and scrolling. Escher staircase graphics. Isometric.
1985/10 - 1987/10 Electronic Arts
Amiga Ferrari Formula One. My first POV 3D racing game. Tune your car for various track conditions at Fiorano. Race in all the Formula One tracks. Pit strategy. Watch approaching cars in your rear view mirrors.
1984/4 - 1984/10 Electronic Arts
C64 Racing Destruction Set. Electronic Arts 8th game. A lot of variety of cars and tracks. Elaborate track construction. Oil slicks and land mines. Split screen 2 player scrolling game. Isometric.
1982/5 - 1984/3 Mattel Electronics Programmer II